3D Game Development

with Unity3D and C#

Unit 3: Scene Management

watch and work along with the video lessons

Creating an Interior Scene

Game Objects

Using Colliders as Triggers

Loading a Scene

Script Reusability

build a new scene as an interior space

In the same Unity Project, build a new scene to be used in your game as a new level or part of the current level. Create a trigger in your first scene that loads the new scene. If the player is allowed to return to the first scene, create another trigger to allow for this.